﻿using Godot;
using KludgeBox;

namespace VectorSurvivors.GameWorld;

[GlobalClass]
public partial class LocalPlayerController : CharacterController
{
    /// <inheritdoc />
    public override Vector2 InputVector => Input.GetVector(Keys.Left, Keys.Right, Keys.Up, Keys.Down);

    /// <inheritdoc />
    public override Vector2 AimPos => GetGlobalMousePosition();

    public override void _Ready()
    {
        Utils.DoNothing();
    }
}